The game can easily accommodate different sorts of vehicles and games between multiple classes of vehicles are possible.Please help improve this article by adding citations to reliable sources.Find sources: RFactor news newspapers books scholar JSTOR ( November 2016 ) ( Learn how and when to remove this template message ).
Released in November 2005, rFactor did not have much competition in this market, but it featured many technical advances in tire modeling, complex aerodynamics and a 15 degrees of freedom physics engine. The isiMotor2 on which the game is based is a direct successor to the engine used in previous titles developed by ISI, most notably F1 Challenge 9902, released through EA Sports. The isiMotor2 engine was also used in many other simulation games. Please improve it by verifying the claims made and adding inline citations. Statements consisting only of original research should be removed. August 2020 ) ( Learn how and when to remove this template message ). The players car can be driven from multiple viewpoints, but the two most popular are termed the cockpit view (from the drivers eye) and swingman view (above and behind the vehicle). The keyboard is also used for some actions, like requesting pit service and adjusting brake bias. ![]() The player can jump directly from the racetrack to the control interface by pressing the escape key (ESC), or entering their pit box. A large number of modifications were released, including ones that recreated seasons from Formula One, NASCAR, IndyCar and V8 Supercars. Cars from the racing games Forza Motorsport, Need for Speed: Shift, Shift 2 Unleashed, Simulador Turismo Carretera, Top race 2009 Simulator, TC2000 Racing and Test Drive Unlimited were also converted into rFactor with the mod Shift Street. With the release of the SDK, many new venues were created and released as unofficial addons to the game. Many of the circuits for rFactor were converted from other games, including GTR, GT Legends, TOCA Race Driver, Grand Prix 4 and Grand Prix Legends. As such, rFactor s initial release only included four fictitious circuits (seven as of v1.087), with about a dozen layouts within these facilities and there were about six vehicle classes, including two open wheel and four sedan classes. Among its most notable features was a rich interface for creating custom game contents, which made it possible for amateurs to create additional vehicles and tracks for the game. On August 1, 2006, ISI released the full update, with many changes and new features, including the new 2006 BMW Sauber F1 and a much requested manual. Another notable and often requested feature was driver-swapping, which allowed to change drivers during the race, enabling up to 24 hour events like Le Mans. The central server is handled by ISI themselves, so finding other games is effectively the same. However, the central server will show all races and practice sessions over a web interface known as Racecast. There are also career statistics available for registered drivers. The game server can be run from a dedicated program, free from the need to render graphics. It can run mixtures of human and computer controlled (AI) vehicles.
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